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The Rivals for Catan: Age of Darkness - Card Game Expansion

This expansion requires the original RIVALS FOR CATAN card game in order to play. Ages: 10+Players: 2Playing Time: 45-60 minutesDesigner: Klaus TeuberArt: Michael Menzel The Era of Intrigue Determine Catan’s spiritual balance! A Religious Dispute causes both players to lose cards. Churches and Temples minimize losses. Temple cards strengthen your access to your own draw stacks. Church cards lure opposing heroes and earn gold. With a Church and a Temple, you may build the Great Thing stead and end the conflict. The Era of Merchant Princes! Control Catan’s commerce! This set focuses on the Commercial Harbor and the Merchant’s Residences, decisive buildings in the struggle for trade advantage. Maritime Trade Monopolies and the Master Merchants enhance trade ships. The Shipbuilder reduces the building costs of ships. Dominate trade using clever card combinations! The Era of Barbarians Barbarians invade! Both players must muster and fend off their attacks. Employ Castles, Border Fortresses, the Strategist, the Caravel, and new heroes. Will you prevail or be ransacked? Components: 90 card expansions (3 theme decks)1 Rules & Card Index
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rivals catan age darkness card game expansion requires original order play ages 10+players 2playing time minutesdesigner klaus teuberart michael menzel era intrigue determine catan’s spiritual balance religious dispute players lose cards churches temples minimize losses temple strengthen access draw stacks church lure opposing heroes earn gold build great thing stead